– more videogames

Piropos do Jorge Daniel

Main role: Producer
Secondary roles:  Designer

jorgedanielYear: 2016
Platform: iPhone / Android devices
Support: Digital / App Store and Google Play
Production: over the course of 6 months
Developer: Nerd Monkeys Ltd.
Developer: Jorge Daniel

Maybe the strangest and craziest “thing” I ever worked on. Jorge Daniel is a fictional character that spends his days working at a discotheque. One of his main hobbies in life is to pick up girls so he decided to share is “power” in the form of this app. It’s hard to explain what it is and why it is funny. Some people say its not funny at all. I really just don’t know what this is but I do know it is awesome.

App Store – https://itunes.apple.com/pt/app/piropos-do-jorge-daniel/id1001085012?mt=8
Google Play – https://play.google.com/store/apps/details?id=pt.nerdmonkeys.piropos

Corridas dos Animais / Corridas dos Dinossauros

Main role: Designer
Secondary roles:  Art Director / Producer

corridasYear: 2015
Platform: iPad, iPhone / Android devices / Windows Phone
Support: Digital / App Store, Google Play and Microsoft Store
Production: 6 months
Developer: Science4you S.A.

These are two separate games that work in conjunction with a physical game board. Although the board game works without the apps, when the app is used, a huge number of possibilities open up and expand the the game to something bigger and more interactive. Included with the apps is the possibility of stoping the game and returning to a later date, a virtual dice and timer, puzzles, mini-games and 3 different settings for the overal game difficulty.

Corridas dos Animais
App Store – https://itunes.apple.com/pt/app/corrida-dos-animais/id929970788?mt=8
Google Play – https://play.google.com/store/apps/details?id=pt.s4y.corridaanimais&hl=pt_PT
Microsoft Store – https://www.microsoft.com/pt-pt/store/apps/corrida-dos-animais/9nblgggzphfm

Corridas dos Dinossauros
App Store – https://itunes.apple.com/pt/app/corrida-dos-dinossauros/id929978416?mt=8
Google Play – https://play.google.com/store/apps/details?id=pt.s4y.corridadinos
Microsoft Store – https://www.microsoft.com/pt-pt/store/apps/corrida-dos-dinossauros/9nblgggzpgzt

 

Sparks – Mega Quiz

Main role: Designer
Secondary roles:  Art Director / Producer

logo-sparksYear: 2015
Platform: iPad, iPhone / Android devices
Support: Digital / App Store and Google Play
Production: 4 months
Developer: Science4you S.A.

Sparks – Mega Quiz (known as Lascas in Portugal and Spain) is a didactic and educational videogame which includes questions and answers. Includes more than 2,000 questions sorted into 8 different categories. It includes 3 difficulty levels: casual, advanced and hard and 18 trophies to unlock.

The Sparks / Lascas character was developed from scratch specifically for this project.

App Store – https://itunes.apple.com/en/app/sparks-mega-quiz/id947828388?ls=1&mt=8
Google Play – https://play.google.com/store/apps/details?id=pt.s4y.lascas&hl=en_GB

Sudoku for Kids

Main role: Producer
Secondary roles:  Interface design / Animation

Year: 2006
Platform: PC / Nintendo DS
Support: Box / Retail
Production: 3 months
Developer: Seed Studios Lda.
Client PC: Individual Software
Client Nintendo DS: GameInvest
Publishers: Individual Software (USA,CAN)

Sudoku for Kids is a variation of the popular Sudoku game aimed at the 3-6 age bracket. It offers 5 graphical play sets in addition to the simple 9 digits normally used to play Sodoku.
It was developed for the PC and Nintendo DS.

Unfortunately although completed and QA approved, the Nintendo DS version of Sudoku for Kids was never published.

Aquatic Tales

Main role: Producer
Secondary roles: Level design / Interface design

Year: 2009
Platform: Nintendo DS
Support: Box / Retail
Production: 9 months
Developer: Seed Studios Lda. / GameInvest
Client: GameInvest

In Aquatic Tales the player leads a family of fish through the levels by “painting” trails on the touch screen. Used dual screen 3D to show a zoomed out view of the level on the top screen. Worked as an artist on level construction and interface, and as a producer on the financial and team management organization as well as contacts with GameInvest and Nintendo.

Unfortunately although completed and QA approved, Aquatic Tales remains to be published.

3xPasse

Main role: Producer
Secondary role: Game Designer

Year: 2011
Platform: PC
Support: Box / Digital
Production: 1 year
Developer: Seed Studios Lda. / Vortix Games
Client: ARS Norte

3xPASSe is a collection of 3 videogames aimed at 3 different age groups with the aim to teach a healthy diet.
It was distributed as a DVD in schools of the Northern Portuguese territory managed by “ARS Norte”. It is also available digitally online.

Evil Santa Claus Jetpac

Main role: Game Designer
Secondary roles: Level design / 2D Graphics and animation

Year: 2005
Platform: PC
Support: Digital
Production: 2 weeks
Developers: Filipe Pina / Bruno Ribeiro with music from Rafael Pina
Competition: Fórum Gamedev-pt

E.S.C.J. is a remake of Jetpac for the ZX Spectrum. It was made to enter the competition of Gamedev-pt for a remake of a ZX Spectrum game.
It runs in the Sinclair 48k original resolution and it is available digitally for free.

Mobile Wars

Main role: Producer
Secondary roles: 2D Graphics and animation

Year: 2003
Platform: Nokia phones
Support: Digital
Production: 2 months
Developers: Filipe Pina / Bruno Ribeiro
Client: Vodafone / TMN

Mobile Wars is a turn based strategy game. It is coded in Java and fits en 64kb. It was proposed to the two biggest mobile phone operators has a standard game to come bundled with phones but unfortunately a final deal was never reached.

Project Euro 2004

Main role: Senior 3D Modeller
Secondary roles: Textures / Interface design

Year: 2002
Platform: PC
Support: undefined
Production: 3 months
Developers: Filipe Pina / Bruno Ribeiro / Jeffrey Ferreira / Victor Martins
Client: LT – Studios

The original idea was to produce an adventure game for the Euro 2004 with the official approval of FIFA. Unfortunately that never happened and a second attempt to fund the project through sponsorships also fell through. The game was never finished.
There still exists a demo compiled with a section of driving and walking around the main avenue of Porto.

Holy War

Main role: Senior 3D Modeller
Secondary roles: Textures / Interface design

Year: 2004
Platform: PC
Support: undefined
Production: 18 months
Developers: Filipe Pina / Bruno Ribeiro / Jeffrey Ferreira / Victor Martins / Ricardo Padrela
Client: LT – Studios

Holy War is a multiplayer first person shooter set in Israel and Palestine. Although technically very advanced for its time, Holy War never managed to get a publisher mainly due to its controversial backdrop. It had realt time lighting, physics and you could play in 1st or 3rd person view. A complete multiplayer demo exists that includes a tutorial level, multiple weapon choices and a flashlight that comes out when its night.

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